![]() Axiom Verge 2 has Indra exploring the planet Kiengir, and she can also explore a parallel, 8-bit version of it with the use of her drone.Under the right circumstances, it can be combined with Toggling Setpiece Puzzle. When the other world is an afterlife, this overlaps with Death as Game Mechanic. Likely to feature an Alternate World Map. See Layered World for the more general concept. ![]() One world may inflict damage on the player limiting how long they can stay there (acidic atmosphere erodes your armour, the bright sunlight of higher realms damages the undead hero).Certain enemies may only appear in one of the worlds (demons only occur in the demon world, roaming zombies only appear in the future after the Zombie Apocalypse).Having directions or objective indicators existing in only one world (demonic markers in the hell world, signs that are still fresh in the past).Character's actions in one world directly affect the other (a seed planted in the present grows into a climbable tree in the future).Closed off paths in one world are unobstructed in the other, and vice versa (a wall that's crumbled away in the future, immaterial walls in the shadow world).Having a particular transition point (or points) to prevent the player from changing too freely (a portal between the worlds, a time machine). ![]() Specific gameplay features will vary depending on the game's design and other thematic choices, but there are several common techniques: ![]() The game will present puzzles and obstacles to the player that can only be solved in one version of the world or another, or which otherwise require travel between the two worlds to overcome. A video game that features the concept of the player travelling between two (or more) different versions of the same "world" - often in the form of the past or future, a Dark World, or a parallel universe. ![]()
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